The purpose of glyf: construct is to explore visual dynamics that are made accessible through code: scale, sequence, repetition, displacement, math based color sets, linear and angular motion, the variable of user input.
The aesthetic is built from the tension between repetition and flux. Here in the form of a convergence of fixed and open variables, it is an aesthetic which is also expressed more subtly and elegantly in nature.
All pieces with a few exceptions take input from the mouse position and button as indicated by the pulsing graphic.
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